Several methods can be used to increase happiness. ![]() This can be viewed from the happiness overlay represented by the smiley-face icon. Happiness is divided into four categories: Residential, Commercial, Industrial, and Offices. In fact, commercial buildings could import everything they need, if traffic was efficient enough to support it. Zoning more industry to alleviate a lack of goods in a commercial sector will only be successful if the goods can make it from the factories to the stores. Additionally, traffic efficiency plays a major role. However, for example, if a commercial building suddenly upgrades levels and doesn't have access to a more educated workforce, its happiness will begin to suffer. ![]() A low-level, low land value city can be quite a happy one. Balance and efficiency are quite important. Happiness is primarily achieved by offering your citizens all the required services, and by developing an efficient and balanced city. Unemployment, low health, and lack of safety causes unhappiness in citizens. ![]() Happiness also increases the chance for buildings to level up. When your citizens' needs are catered to and they have jobs and places to go spend their money, they are happy and pay more taxes. Happiness is an attribute tracked to show the general satisfaction of your citizens. ![]() A screenshot of the citizen happiness menu
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